Involving our corporeal bodies in interaction can create strong affective experiences – we enjoy getting physical! But to create engaging technologies we need qualities like suppleness, game play, embodiment, reflection, affective loops and pliability. Kristina will discuss the challenges in recent projects, including eMoto (mobile emotional messaging using gesture), Affective Diary (a way to remember your bodily and social experiences), and Affective Health (a mobile service empowering users to deal with stress).